How to Contribute
The whole idea behind this project is to create a world together. This is not an art project where only the best artists submitt their stunning work, but a collaborative work where everyone can contribute, novice and expert alike.
The only requirement for participating is that you have a basic grasp on CC3+. You should know the basics about sheets and layers, symbols and drawing tools. You don't have to be an expert user by any means, but you must be able to produce a map using CC3+'s tools.
This project needs all kinds of maps, such as overland maps, city maps, city neighbourhoods, building floorplans, and dungeon maps, to name some of the common types.
If you want to participate, please read the guidelines below. We don't want to limit people with too many rules and limitations, but some order is needed to keep this project cooherent. Remember though, most sections below are named guidelines, because that is indeed what they are, guidelines, and not hard rules.
How to Participate
To participate, browse the maps, and find an area you would like to develop that has no detail map (basically any area WITHOUT a clickable hotspot in any of the online maps). This can be part of an overland map you wish to create a detail map from, a city symbol in need of a city map, a building in a city that needs a floorplan, or another interesting feature on a map (such as a ruin) that needs a map (such as a dungeon beneath said ruin). The idea is simply to locate an existing feature that is unmapped, or an area that needs a detail map, and volunteer to map that.
Then, request to be assigned this area in the community atlas thread in the ProFantasy forum or on the mailing list, and if no-one else has claimed this area, you will get this area assigned to you. To identify the area you wish to map, feel free to provide a screenshoot of the map with whatever you wish to map marked or highlighted to easily identify your "claim".
Once you have been assigned that area, simply make the map, and when done, submit it to the atlas maintainer. Read below for submission guidelines.
Feel free to show off your progress in the forums while you work.
- Don't start mapping an area untill you've had it assigned to you
- Time is not a factor. Take your time, we are not in a hurry. There are more than enough places in the world to map, so don't feel pressured to finish up quickly.
- Make sure the map is finished before you submit it. Because links and map notes are added to your file after you submit it, it takes a bit of work to replace a map with an update. In addition, people may have started making a detail map from a section of your map, and would not appreciate the coastline or other major features changing.
- Respect the parent map. Users of the atlas will expect reasonable consistency. You will of course make your map in your own style, but try to keep the general features in the same place as the parent map. If it shows a mountain range, there should be one in roughly the same place on your map, and the coastline should be roughly similar (but more detailed).
In some cases, the author of the parent map and/or the continent map may have provided some map notes on the culture of this place. You are encouraged to take this into consideration where appropriate, and possibly build and expand on it. But you
shouldn't let this be too much a burden on your creativety either.
- Respect the geographical location and climate. While this is a fantasy map, some attention should be given to this matter. Obviously, magic can change things up a whole lot, and occational freak occurences, like a glacier in sahara or a tropical oasis near the pole is certainly acceptable, but shouldn't be the norm.
- Make note of the scale. This project will have maps in multiple scales. Consider the scale of the map you are making, and use that to identify what elements should be included on your map.As an example, for a continent map, one would only expect to see the largest of cities, and perhas the major roads. Smaller cities and villages start to appear on detail maps that detail sections of this continent. As a general rule when it comes to detail level, the map and most features should be clearly visible and decipherable when you view in the 'Zoom Extents' view in a maximized CC3+ window.
- This is your map. Subject to to the considerations above, make the map as you want to.
- The final delivery for this project will be the .fcw file for the map. Only worry about the map itself, the map links and such will be added by the atlas maintainer(s) once you submit the finished .fcw file
- You can use any style and resources (symbol, fill, font) you want,as long as it meets one of the following three criterias. These criterias is in place to ensure that it is easy to obtain and install the resources needed to open the map.
- It must be installed with an official ProFantasy CC3+ comaptible add-on. Note that CC3+ compatibility is important, manually converted annual styles cannot be used, because this would force the users of the atlas to do the same
- It must be from one of the CC3+ compatible community add-ons listed in the 'Free Community Resources' section in the helpful topic post over at the ProFantasy forums.
- It must be custom artwork made by yourself, and you must provide the files for inclusion and distribution with the atlas. We cannot accept artwork found or bought on the internet for copyright reasons. Note that for artwork in this category, it is important to locate the resource files properely. If you intend to use custom artwork, please ask in the forum for folder structure needed for your map.
- The map must be a proper CC3+ map in .fcw format. No creating a map or map section in an image editor and put this in the background as part of the map.
- Submit the .fcw file of the map to the atlas maintainer. This can be done by making a whisper in the forum, or by email (contact details are found in the forum)
- Also include the following information:
- Your Name/nickname: As you would like it to appear publicly in the map infobox. Could be your real name, your forum name, another nickname, etc.
- Contact details: Only if you wish to allow people to contact you about the map, for example for usage requests. This will be embedded in the map, and therefore public, so only include it if you really want this. You can also put the URL of your website here.
- Map Description: If you have one. Will be put into a map note
- Styles Used: Which (main) style(s) did you use for this map. A listing of the styles is enough, no detailed descrition of the usage is required.
- Products Required: Which products/symbol sets are required to view this map?
Is there a time limit?
No, you can take the time you need. I'd like to know if you will be using exceptionally long time (more than a couple of months), or if you cannot complete the map at all, but except for that, take the time you need.
Can I edit my map after submitting it?
Preferably not. Integrating the map in the atlas takes some work, and I would prefer to avoid repeating that. Furthermore, others may already be in the process of making a detail map from your map, so changes shouldn't be made that would force changes in their map.
If you absolutely need to fix something in your map, make sure to download the most recent .fcw from the website and make the changes there, and not in your own copy of the map.
Can I edit someone elses map?
No. Every map is copyright their own author. If you think something is really neccessary to add to their map, you must obtain their permission first (but also not the question above regarding editing a map).
However, remember that when making a detail map from a region of someone elses map, you are free to add anything you want that detail map (within reason), it is yours after all. The whole reason for making a detail map is to show additional detail that wouldn't be visible on the parent map.
(Also note that you can edit someone elses map for your personal use, but not for publishing in the atlas)
Which styles, symbols and fills can I use?
The only limit here is that they must be part of either an official ProFantasy CC3+ product, or one of the community symbols sets for CC3+ listed in the forum. This restriction is in place so that everyone
can easily get hold of and install the resources needed.
Can I mix styles?
Yes, you can mix and match as much as you want as long as you adhere to the restriction above. Your map doesn't even have to be based on an established style, feel free to make your own.
When making a detail map, do I need to make it in the same style as the parent map?
No. You can use whatever style you want.
When making a detail map, what kind of details can I add/change
You should respect the features you inherit from the parent map, but you also have great freedom. Remember that even if the parent map shows a large flat area, there may still
be many hills there that are small enough to not show up on the scale of that map, but which may be reasonable in your detail maps. Adding detail to the coastline, including adding small islands
are also completely normal. There will be lakes that are too small to show up on the parent map, and there will be cities, villages, roads and other element of civilization. Existing mountains and hills need more details, including
things like mountain passes and valleys. That massive forest from the parent map is probably a bit more nuanced, with roads, villages and rivers running through them. The scale of mountain symbols on a continent map means that they
can't accurately represent it, so expect to provide a more "accurate" view in your detail map. All of this is just examples, to provide a simple guidline, but not an exhaustive list of what you can/should do. Remember, it is your map.
ProFantasy Software Ltd
ProFantasy Community forum
Community Atlas Project discussion thread
Please do not link directly to files or images on this server. Either link to the atlas main page (http://atlas.monsen.cc), or for links to individual maps, use the link that appear below each map in the map browser. Thank You.
This Atlas is a community project, and is not affiliated with ProFantasy Software Ltd.