How to Contribute

The whole idea behind this project is to create a world together. This is not an art project where only the best artists submitt their stunning work, but a collaborative work where everyone can contribute, novice and expert alike.

The only requirement for participating is that you have a basic grasp on CC3+. You should know the basics about sheets and layers, symbols and drawing tools. You don't have to be an expert user by any means, but you must be able to produce a map using CC3+'s tools.

This project needs all kinds of maps, such as overland maps, city maps, city neighbourhoods, building floorplans, and dungeon maps, to name some of the common types.

If you want to participate, please read the guidelines below. We don't want to limit people with too many rules and limitations, but some order is needed to keep this project cooherent. Remember though, most sections below are named guidelines, because that is indeed what they are, guidelines, and not hard rules.

How to Participate

To participate, browse the maps, and find an area you would like to develop that has no detail map (basically any area WITHOUT a clickable hotspot in any of the online maps). This can be part of an overland map you wish to create a detail map from, a city symbol in need of a city map, a building in a city that needs a floorplan, or another interesting feature on a map (such as a ruin) that needs a map (such as a dungeon beneath said ruin). The idea is simply to locate an existing feature that is unmapped, or an area that needs a detail map, and volunteer to map that.

Then, request to be assigned this area in the community atlas thread in the ProFantasy forum or on the mailing list, and if no-one else has claimed this area, you will get this area assigned to you. To identify the area you wish to map, feel free to provide a screenshoot of the map with whatever you wish to map marked or highlighted to easily identify your "claim".

Once you have been assigned that area, simply make the map, and when done, submit it to the atlas maintainer. Read below for submission guidelines.

Feel free to show off your progress in the forums while you work.

General Guidelines

Mapping Guidelines

Technical Requirements

Submission Requirements




Is there a time limit?
No, you can take the time you need. I'd like to know if you will be using exceptionally long time (more than a couple of months), or if you cannot complete the map at all, but except for that, take the time you need.

Can I edit my map after submitting it?
Preferably not. Integrating the map in the atlas takes some work, and I would prefer to avoid repeating that. Furthermore, others may already be in the process of making a detail map from your map, so changes shouldn't be made that would force changes in their map.
If you absolutely need to fix something in your map, make sure to download the most recent .fcw from the website and make the changes there, and not in your own copy of the map.

Can I edit someone elses map?
No. Every map is copyright their own author. If you think something is really neccessary to add to their map, you must obtain their permission first (but also not the question above regarding editing a map).
However, remember that when making a detail map from a region of someone elses map, you are free to add anything you want that detail map (within reason), it is yours after all. The whole reason for making a detail map is to show additional detail that wouldn't be visible on the parent map. (Also note that you can edit someone elses map for your personal use, but not for publishing in the atlas)

Which styles, symbols and fills can I use?
The only limit here is that they must be part of either an official ProFantasy CC3+ product, or one of the community symbols sets for CC3+ listed in the forum. This restriction is in place so that everyone can easily get hold of and install the resources needed.

Can I mix styles?
Yes, you can mix and match as much as you want as long as you adhere to the restriction above. Your map doesn't even have to be based on an established style, feel free to make your own.

When making a detail map, do I need to make it in the same style as the parent map?
No. You can use whatever style you want.

When making a detail map, what kind of details can I add/change
You should respect the features you inherit from the parent map, but you also have great freedom. Remember that even if the parent map shows a large flat area, there may still be many hills there that are small enough to not show up on the scale of that map, but which may be reasonable in your detail maps. Adding detail to the coastline, including adding small islands are also completely normal. There will be lakes that are too small to show up on the parent map, and there will be cities, villages, roads and other element of civilization. Existing mountains and hills need more details, including things like mountain passes and valleys. That massive forest from the parent map is probably a bit more nuanced, with roads, villages and rivers running through them. The scale of mountain symbols on a continent map means that they can't accurately represent it, so expect to provide a more "accurate" view in your detail map. All of this is just examples, to provide a simple guidline, but not an exhaustive list of what you can/should do. Remember, it is your map.

Mapped with CC3
ProFantasy Software Ltd
ProFantasy Community forum
Community Atlas Project discussion thread

Please do not link directly to files or images on this server. Either link to the atlas main page (, or for links to individual maps, use the link that appear below each map in the map browser. Thank You.

This Atlas is a community project, and is not affiliated with ProFantasy Software Ltd.