FAQ and Clarifications

Remember that raster symbols require the image files to be installed on the user's computer, which means you can only use symbols the atlas users will also have. We accept a standardized set of symbols approved for atlas use that is easy to acquire for any atlas user (although they may cost money, which is the case for all official add-ons).
You can use raster symbols from CC3+ itself, as well as any official CC3+ addon. In addition, you can use symbols coming from any of the four community art packs linked from here (Vintyri Cartographic Collection, CSUAC 2.0, Bogie's Mapping Objects and Dundjinni Archives). Note that any symbol used need to be the original symbol from the add-on or art pack, you cannot use modified symbols. Also, all symbols must come from a standard installation of the add-on/art pack in question, you cannot go to the Dundjinni forums and grab a few extra symbols for the Dundjinni Archives or use beta versions of these packs. Remember, for other people to be able to view your maps, they must have the same symbols installed in the same location on their computer, which won't work if you use resources not installed by these packs.
For vector symbols, these are embedded in the map, so it doesn't matter where these came from, the end user will always be able to see these. If you are unsure about the difference between vector and raster symbols, you can assume that your symbols are raster symbols, as these are the most common type in modern CC3+ maps.

Do keep in mind when mapping that not everyone will have every add-on installed on their computer. The more different add-ons you pull symbols from, the less likely that people will be able to use your map. Maps using only symbols from the base CC3+ program are the most versatile ones.
As with symbols (see above), fills also rely on files installed on the user's computer, so only textures the end user have available can be used.
You can use fills symbols from CC3+ itself, as well as any official CC3+ addon. In addition, you can use fills coming from any of the four community art packs linked from here (Vintyri Cartographic Collection, CSUAC 2.0, Bogie's Mapping Objects and Dundjinni Archives). Note that any fill used need to be the original fill from the add-on or art pack, you cannot use modified fills. Also, all fills must come from a standard installation of the add-on/art pack in question, you cannot go to the Dundjinni forums and grab a few extra fills for the Dundjinni Archives or use beta versions of these packs. Remember, for other people to be able to view your maps, they must have the same fills installed in the same location on their computer, which won't work if you use resources not installed by these packs.

Do keep in mind when mapping that not everyone will have every add-on installed on their computer. The more different add-ons you pull fills from, the less likely that people will be able to use your map. Maps using only fills from the base CC3+ program are the most versatile ones.
If you want to make your own symbols and/or fills to use in your map, you are allowed to do so with the following restrictions:
  • It MUST be your own work. We cannot accept artwork found on the internet, or other places, even it is free. A lot of the free stuff available doesn't allow for redistribution, and for the atlas maintainer to verify the legality of each piece of artwork is impossible. Also note that alterations to existing artwork does not constitute your own work.
  • The art files must be distributed with the atlas, so you must give the atlas the permission to redistribute these files, as well as for other atlas mappers to utilize these distributed resources in their own atlas maps. Once artwork is in the atlas, any atlas map can rely on it. This also means that included artwork can never be changed once distributed.
  • The total size of extra artwork for a map MUST NOT exceed 10MB in size. We do not want the atlas download to get huge just because a few maps want to include lots of custom artwork. And please don't abuse this rule by making a 5-story mansion with 50MB of custom artwork claiming it is only 10MB per map file.
  • All custom artwork must use the map-relative path of $..\Resources\[Symbols or Bitmaps]\[your nickname]\
    If you don't know how to do this, ask in the forum before making your map. Changing this for an existing map can be hard, so don't leave this as something to fix when the map is done.
The main advantage with fonts is that CC3+ will use a replacement font if the font you used can't be found. The bad news is that this font may not look like the font you used, especially if you used a fancy font, and it can appear smaller or larger, so if you wish to let the user see the map as you intended, you should use a font the user will also have. The list below shows all fonts available on a standard Windows 10 system (Fall Creators Update, US English) with CC3+ and all add-ons/art packs installed. The list also identifies where each font came from. Remember that even if you only use fonts from this list, the end user will still only see it if he has the add-on installed that provides that particular font. I recommend only using fonts from the same add-ons you pull symbols and fills from, since without these, they won't see your map properly anyway.
African (Annual 2010)                    
Aladin (Annual 2016)                     
AquilineTwo (Annual 2012)                
Arabian (Annual 2010)                    
Arial (Windows 10 [1709])                      
Arial Black (Windows 10 [1709])                
ArmadaPirata (Annual 2009)               
Avalon Quest (Annual 2012)               
Bahnschrift (Windows 10 [1709])                
Bahnschrift Light (Windows 10 [1709])          
Bahnschrift SemiBold (Windows 10 [1709])       
Bahnschrift SemiLight (Windows 10 [1709])      
Bitwise (Annual 2015)                    
Black Sam's Gold (Annual 2015)           
Bridgnorth (Annual 2012)                 
Cagliostro (Annual 2017)                
Calibri (Windows 10 [1709])                    
Calibri Light (Windows 10 [1709])              
Calligrapher (Annual 2009)               
Cambria (Windows 10 [1709])                    
Cambria Math (Windows 10 [1709])               
Candara (Windows 10 [1709])                    
Caslon Antique (Perspectives 3)             
Caslon Antique Italic (Perspectives 3)      
CGF Locust Resistance (Annual 2017)      
Comic Sans MS (Windows 10 [1709])              
Consolas (Windows 10 [1709])                   
Constantia (Windows 10 [1709])                 
Corbel (Windows 10 [1709])                     
Courier New (Windows 10 [1709])                
Darrians Frames (Annual 2009)            
Darrians Frames Two (Annual 2009)        
East Anglia (Annual 2012)                
Ebrima (Windows 10 [1709])                     
Far East (Annual 2016)                   
Franklin Gothic Medium (Windows 10 [1709])     
Franks (Annual 2015)                     
Gabriola (Windows 10 [1709])                   
Gadugi (Windows 10 [1709])                     
Gaeilge 1 (Campaign Cartographer 3+)                  
Gentium (Annual 2009)                    
GentiumAlt (Annual 2009)                 
Georgia (Windows 10 [1709])                    
GoudyMedieval (Campaign Cartographer 3+)              
HamburgerHeaven (Annual 2017)            
HoloLens MDL2 Assets (Windows 10 [1709])       
IM FELL DW Pica PRO (Annual 2016)        
IM FELL English (Annual 2016)            
Impact (Windows 10 [1709])                     
Javanese Text (Windows 10 [1709])              
JSL Ancient (Character Artist 3)                
Leelawadee UI (Windows 10 [1709])              
Leelawadee UI Semilight (Windows 10 [1709])    
Lucida Console (Windows 10 [1709])             
Lucida Sans Unicode (Windows 10 [1709])        
Malgun Gothic (Windows 10 [1709])              
Malgun Gothic Semilight (Windows 10 [1709])    
Marlett (Windows 10 [1709])                    
Marriage-Script (Annual 2007)            
MarriageScript (Annual 2007)             
MasonSerifAltBold (Campaign Cartographer 3+)          
MasonSerifAltReg (Campaign Cartographer 3+)           
MasonSerifBold (Campaign Cartographer 3+)             
MasonSerifRegular (Campaign Cartographer 3+)          
MasonSerifSuper (Campaign Cartographer 3+)            
MasonSerifSuperBold (Campaign Cartographer 3+)        
Microsoft Himalaya (Windows 10 [1709])         
Microsoft JhengHei (Windows 10 [1709])         
Microsoft JhengHei Light (Windows 10 [1709])   
Microsoft JhengHei UI (Windows 10 [1709])      
Microsoft JhengHei UI Light (Windows 10 [1709])
Microsoft New Tai Lue (Windows 10 [1709])      
Microsoft PhagsPa (Windows 10 [1709])          
Microsoft Sans Serif (Windows 10 [1709])       
Microsoft Tai Le (Windows 10 [1709])           
Microsoft YaHei (Windows 10 [1709])            
Microsoft YaHei Light (Windows 10 [1709])      
Microsoft YaHei UI (Windows 10 [1709])         
Microsoft YaHei UI Light (Windows 10 [1709])   
Microsoft Yi Baiti (Windows 10 [1709])         
Middle Ages (Campaign Cartographer 3+)                
MingLiU-ExtB (Windows 10 [1709])               
MingLiU_HKSCS-ExtB (Windows 10 [1709])         
Mongolian Baiti (Windows 10 [1709])            
MPlantin (Annual 2015)                   
MS Gothic (Windows 10 [1709])                  
MS PGothic (Windows 10 [1709])                 
MS UI Gothic (Windows 10 [1709])               
MV Boli (Windows 10 [1709])                    
Myanmar Text (Windows 10 [1709])               
mythology one (Annual 2009)              
Nirmala UI (Windows 10 [1709])                 
Nirmala UI Semilight (Windows 10 [1709])       
NSimSun (Windows 10 [1709])                    
Palatino Linotype (Windows 10 [1709])          
PMingLiU-ExtB (Windows 10 [1709])              
Primitive (Annual 2015)                  
Segoe MDL2 Assets (Windows 10 [1709])          
Segoe Print (Windows 10 [1709])                
Segoe Script (Windows 10 [1709])               
Segoe UI (Windows 10 [1709])                   
Segoe UI Black (Windows 10 [1709])             
Segoe UI Emoji (Windows 10 [1709])             
Segoe UI Historic (Windows 10 [1709])          
Segoe UI Light (Windows 10 [1709])             
Segoe UI Semibold (Windows 10 [1709])          
Segoe UI Semilight (Windows 10 [1709])         
Segoe UI Symbol (Windows 10 [1709])            
Shanghai (Annual 2016)                   
Shrewsbury (Annual 2007)                 
SimSun (Windows 10 [1709])                     
SimSun-ExtB (Windows 10 [1709])                
Sitka Banner (Windows 10 [1709])               
Sitka Display (Windows 10 [1709])              
Sitka Heading (Windows 10 [1709])              
Sitka Small (Windows 10 [1709])                
Sitka Subheading (Windows 10 [1709])           
Sitka Text (Windows 10 [1709])                 
Sylfaen (Windows 10 [1709])                    
Symbol (Windows 10 [1709])                     
Tahoma (Windows 10 [1709])                     
Times New Roman (Windows 10 [1709])            
Tolkien (Campaign Cartographer 3+)                    
Treasure Map Deadhand (Annual 2010)      
Trebuchet MS (Windows 10 [1709])               
University-Roman-Normal (Perspectives 3)    
Verdana (Windows 10 [1709])                    
Vinque (Annual 2015)                     
Webdings (Windows 10 [1709])                   
Western (Annual 2017)                    
Wingdings (Windows 10 [1709])                  
Worn Manuscript (Perspectives 3)            
Yu Gothic (Windows 10 [1709])                  
Yu Gothic Light (Windows 10 [1709])            
Yu Gothic Medium (Windows 10 [1709])           
Yu Gothic UI (Windows 10 [1709])               
Yu Gothic UI Light (Windows 10 [1709])         
Yu Gothic UI Semibold (Windows 10 [1709])      
Yu Gothic UI Semilight (Windows 10 [1709])     
                        
You can email me or post in the atlas sticky over at the ProFantasy forums. When requesting an area, please be as specific as possible, a screenshot of the parent map with the area you want clearly marked is the best. Before requesting an area, make sure nobody else is currently mapping it. You can always see what areas are taken by clicking the 'Show Reserved Areas' button below the map int he online map browser. If the button doesn't appear, it means no areas on that map have been reserved yet.
Please don't reserve too small an area compared to the parent map. Navigation between maps doesn't work very well unless you follow reasonable scale steps, such as Continent -> Kingdom -> Local Area -> city/village/dungeon. The exact number of steps will vary and is not a hard and fixed rule, but I try to avoid ending up with tiny navigational spots because someone wanted to map a 20 by 20 mile area on a huge continental map. As for mapping features (city/villages/mansions/caves/etc) the basic rule is that you must pick an actual location on the parent map, you can't just map an inn and say it is in 'this area' on the kingdom map unless the kingdom map shows some kind of symbol indicating it is an inn there. Generally, the solution to this "problem" is to make a local area map in that kingdom, containing an inn symbol (and lots of other interesting details), and then go from there to the inn floorplan map.
No. There are more than enough space in the world to map, so take your time. If you find that you use more than 6 months, please give me a word so I know that you are still planning on finishing the map. If a year passes and you don't submit a map or give me a word that you are still working on it, I will remove the reservation to avoid having lots of stale reservations around, but as long as you do plan on finish it, just keep me in the loop, and you can take as many years as you want to.
If you do find that you won't complete the map after all, I would also appreciate a note so I can remove your reservation, but don't feel the need to do this if it is only a prolonged absence, and you want to come back and complete it later. As stated previously, there are more than enough places to map, you are not preventing others from making their maps by holding on to a reservation.
When submitting your map, I need the following data. You can send your submission via email or post in the ProFantasy forum (public or whisper)
  • The .fcw file for the map. I don't need rendered images.
  • Your Name/Nickname: This will appear on both the website and in the map infobox in the main atlas maps. I need a clear and concise statement for your preference here. I often know both the real name and nicknames of most submitters and I need to know how they will present themselves instead of having to guess what they want to go by. You can skip this if you already have maps int he atlas.
  • Your public contact information: There may be reasons why people want to ask you questions about your maps (perhaps they want to license them for uses not covered by the atlas license). While this is optional, I strongly suggest you give me something here. This can be things like your email address, your website (assuming people can find a way to contact you there), or somethink like 'MrMapper at the ProFantasy Community Forums'.
    This information will be put into a map note that will accompany the map, and is linked from the map inforbar.
  • Map Style: Users of the atlas may be interested in knowing what map style you used to make this map, so all atlas maps contains a map note with this information. Please keep this short and use the style name as it appears in the new map wizard. Examples:
    - CC3 Standard Overland
    - Annual Dark Realms
    - CD3 Bitmap A with Vintyri Collection elements
    Note that this is intended to be a short information about the MAIN style(s) used, don't go on listing where every element in your map came from. There is a separate map note in all maps called Products Required which lists all the products needed for this map. This list is generated automatically however, so you don't need to worry about that.
  • Map Description: This is optional, but if you want to, you can include a map description. This description can contain lore/fluff about the map, or it can be a technical description of the map.
    Note that the description will be put into a map note in the map, and such map notes are text only. So if you give me a description, please submit it in plain, unformatted text (also avoid things like "pretty quotes" instead of standard ones, as the CC3+ text viewer can't handle those. I'll also upload the description as a pdf on the web site, so if you want to produce two different versions, one of them can be a fancier pdf file. Do remember that while the website is more visible, it is the atlas download that is the main attraction here, so I recommend planning for text-only first, and then perhaps throw in some formatting and stuff if you make a seperate pdf version, but don't let them differ in actual content. Also give the formatting of the text-only version some tought, remember that there aren't extra spacing between paragraphs and such in plain text, if you need spacing, you need to make an empty line manually. Also, if you want to do layout (liek a table), use spaces, not tabs, as tab stops differ between programs. The text viewer uses a non-proportional fonts, so you can get nice layout using spaces.
Preferably not. Integrating the map in the atlas takes some work, and I would prefer to avoid repeating that. Furthermore, others may already be in the process of making a detail map from your map, so changes shouldn't be made that would force changes in their map.
If you absolutely need to fix something in your map, make sure to download the most recent .fcw from the website and make the changes there, and not in your own copy of the map.
Only for personal use.
For inclusion in the atlas, the answer is no. Every map is copyright their own author. If you think something is really neccessary to add to their map, you must obtain their permission first (but also not the question above regarding editing a map).
However, remember that when making a detail map from a region of someone elses map, you are free to add anything you want that detail map (within reason), it is yours after all. The whole reason for making a detail map is to show additional detail that wouldn't be visible on the parent map.
Yes, you can mix and match as much as you want as long as you adhere to the restriction regarding symbols and fills above. Your map doesn't even have to be based on an established style, feel free to make your own.
You should respect the features you inherit from the parent map, but you also have great freedom. Remember that even if the parent map shows a large flat area, there may still be many hills there that are small enough to not show up on the scale of that map, but which may be reasonable in your detail maps. Adding detail to the coastline, including adding small islands are also completely normal. There will be lakes that are too small to show up on the parent map, and there will be cities, villages, roads and other element of civilization. Existing mountains and hills need more details, including things like mountain passes and valleys. That massive forest from the parent map is probably a bit more nuanced, with roads, villages and rivers running through them. The scale of mountain symbols on a continent map means that they can't accurately represent it, so expect to provide a more "accurate" view in your detail map. All of this is just examples, to provide a simple guidline, but not an exhaustive list of what you can/should do. Remember, it is your map.



Mapped with CC3+
ProFantasy Software Ltd
ProFantasy Community forum
Community Atlas Project discussion thread

Please do not link directly to files or images on this server. Either link to the atlas main page (http://atlas.monsen.cc), or for links to individual maps, use the link that appear below each map in the map browser. Thank You.

This Atlas is a community project, and is not affiliated with ProFantasy Software Ltd.