How to Contribute

The Community Atlas Project is all about creating a world together. Here, everyone can participate no matter your skill level. We are not looking for just the best artists, but for all CC3+ users. All you need to participate is a basic grasp of CC3+ and it's core concepts.

The list below describes the important points you should be aware of when participating. Click on any of the items in the list to show additional information about it, such as more detailed descriptions, technical information and so on. While working on your map, you are encouraged to create a WIP (Work in Progress) thread for it in the forum, and show off your progress as you work on the map.

While it doesn't happen too frequently since the world is pretty large, from time to time two people want to map the same area. To avoid any wasted work, it is important that you reserve the area you want to map before you go ahead. To reserve an area, head over to the main atlas thread in the forum, and request the area you want. Including an image of the map with the area you want clearly marks helps ensuring I understand exactly what you request. As long as nobody else have already reserved that area, you will get the area assigned to you.

You can see what areas others have reserved in the online version of the atlas. Simply go to any map, and look for the button labeled Show reserved areas below the map and click it, this will cause all the reserved areas to get highlighted just like the already mapped areas. If the area you wan't isn't highlighted, it is probably available. Note that if the button doesn't appear, it means that either there are no reserved areas on the current map, OR that reserved areas are already being shown.
When you are done mapping, the main delivery you need to provide is the map file (.fcw). The atlas maintainer will then take this file and prepare it for the atlas by adding the navigation bar you can see to the right in all atlas maps (in the actual downloadable atlas, the navbar is not visible in the images in the online version on this website), as well as adding the various navigation links to integrate it into the atlas (so please don't add these items yourself). The atlas maintainer will also render the map out to the image files used on the website, so you don't need to include any image exports.
Note that since the delivery is the map file and not an image, this also means that the entire work must be done in CC3+, no post-processing work in an image editor.

If you have a description for the map, you can also supply this. A description can be lore/story about your map, a description of how you made your map, or other information that fits with your map. Note that this information will be embedded in a map note in the map, and these are text-only, so please avoid images, figures or complicated layouts. This description will also be published in a pdf file on the website.

Maps can be submitted as a whisper to me (Monsen) in the forum, either in the main atlas thread, or in your map WIP thread if you have one, or by email to
For your first submission, I also need a few additional details (for subsequent submissions I'll just reuse what you provided for the first map):
  • Your name/nickname, as you want it to appear on the map/website. This is required, as I do need some kind of name to reference you by.
  • Your contact information. Will be embedded in a map note, and should be some way of contacting you, such as an email address, a reference to your forum user, or some other channel. This information is useful if people want to contact you about the map, for example to negotiate extended usage rights not provided by the atlas EULA. You can leave this out if you want
  • A URL to your website, blog, portofolio or similar. This link will be shown in the mappers page here on the online version of the atlas. You don't have to provide anything if you don't want.
It takes me a lot of work to integrate a map into the atlas. It is therefore important that you are sure the map is done when you submit it to me. If you for some reason must edit a map after submitting, I require that you download the prepared map from the atlas and do your changes there, rather than on your original copy, since that saves me from doing the integration work multiple times.
Also, keep in mind that someone else may already be at work making a detail map from a region of your map, don't change details that may cause problems for their mapping.
There isn't a time limit on completing atlas maps. We all know things may happen that may cause you to put things on hold or work slower than initially expected and that is completely fine. The only thing we require is that if you find that you will use more than 6 months that you will check in and tell us. All you have to do is make a short post in the forum (make it a whisper to me, Monsen, if you don't want to post in public) saying you are still working on the map and intent to finish it, and I will renew the reservation for another 6 months. Feel free to do this as many times as you require, as longs as you still plan to finish the map. There is no time pressure here, we only need to know that you are actually still active. If you don't do this, your reservation may get deleted, as it is neccessary to keep the atlas from being full of old stale reservations.
Because this atlas should be easily usable by anyone, we require that all maps are created using official ProFantasy CC3+ add-ons only. We also allow the community packs listed here (Vintyri Cartographic Collection, CSUAC 2.0, Bogie's Mapping Objects and Dundjinni Archives) to be used. Any resources (Fills, Symbols, Images, Fonts) not from these resources cannot be used, no "free images" found on the internet allowed. The reason for this is that it should be easy for the users of the atlas to aquire the resources needed to view any given map in the atlas without having to find and download new resources for every map.
Note that this also prevent you from using modified symbols. If you have modified the symbol image on your computer, this modification won't be available to anyone else, and thus cannot be used in maps you make for the atlas.
Scale is important, and since you are mapping a map that is part of a whole, it is important to keep scale in mind.

First of all, make sure your map is scaled properly. People use tools like the Distance and Area tools in CC3+ all the time, it is important that if you map a 500 by 500 mile area that the map is scaled properly so when you measure the map using these tools it shows up as that size. Simply resizing the scale bar to look right isn't enough. Obviously, scale should also match the parent map you are mapping an area from. If you map a valley that is 300 miles long on the parent map, it should still be 300 miles long in your map, atlas users will expect consistency. Please ask for help in the forums if you have problems getting scale right, we're happy to help.

Second, think of what features should be in your map, and what they actually mean. For example, a village is way to small a feature to show up on a continent-sized map, only the largest cities would have a symbol here. A village is probably still to small for even a kingdom-sized map, and would probably only show up on a local area map. The same holds true for most interesting features such as cave-openings, ruins, towers and such unless there is a reason they would be especially prominent. It is often difficult to get a true sense of scale when looking at a fantasy map, so I recommend measuring the area, and then comparing it to a real-world country of the same size. This should help you figure out what features will be appropriate to include on a map of that size. Several atlas mappers have been surprised when I told them that the "small" area they had picked was larger than the entire country of Germany.

Many people also gets the scale wrong when making floorplan-level maps, ending up with rooms the size of shopping malls. Remember, the size you specify for your map when you create it is the dimensions in feet (or meters for metric maps).

If you are unsure about the scaling at all, send me an early working copy of the map, and I can advice you earlin in the process, instead of discovering the problem when you hand in the map.
Remember that you are mapping an area from a larger map, your map should expand and add detail to what is already show in this map, and not replace the features from it. Users of the atlas expects that the detail map is an actual detailed segment from the parent map, and not something completely different.
You do have a lot of freedom within this boundary however. For example, on the parent map, a mountain range may be shown with a single mountain symbol, while on your map you would use multiple symbols, adding more definition to the mountain range, showing passes, valleys and so on. Same with the coastline; while your coastline should of course match the coastline of the parent map, you should add more definitions, adding bays, peninsulas, small islands and so on, just make sure to keep the scale of the added features at reasonable size considering they didn't show up on the parent map. Similarily, that large forest might actually be several smaller forests in close proximity to each other, and that large featureless plain on the parent map might actually contain hills, small forests, small rivers/streams and much more, all features to small to show on the parent map, but perfect for the detail level of your map.
Note that the idea here isn't neccessarily to make an exact copy of the features from the parent map, just that your map is a reasonable interpretation of a local map in the selected area. Feel free to use a completey different map style from the parent map.
Other people will be making detail maps from regions in your map, so remember to add interesting features they can build upon. This includes settlements, caves, ruins, henges, obelisks and so on (as appropriate to the scale of your map). It is very difficult for someone else to make a dungeon map to place in your area unless you have placed something that could be a dungeon entrance. I recommend you keep the intention of such features you place in your map vague, so that whomever decides to make a map from them can interpret them as they need to.
Interesting names can also spur their imagination, for example, what could the "Ruin Hills" hide? All you need to do is to come up with the name, and then someone else can figure out exactly what that entail if they map that area.
If you have any questions about any of this, please ask in the forums, and we will help you. You can also check out the FAQ questions below for more detailed information. And please don't be intimidated, we don't want to have too many rules here, but we do need to establish some common ground.


Below are some additional information you can check out if you need more details or want answers to spesific questions. If you don't find what you are looking for, don't hesitate to ask in the forums.

Remember that raster symbols require the image files to be installed on the user's computer, which means you can only use symbols the atlas users will also have. We accept a standardized set of symbols approved for atlas use that is easy to acquire for any atlas user (although they may cost money, which is the case for all official add-ons).
You can use raster symbols from CC3+ itself, as well as any official CC3+ addon. In addition, you can use symbols coming from any of the four community art packs linked from here (Vintyri Cartographic Collection, CSUAC 2.0, Bogie's Mapping Objects and Dundjinni Archives). Note that any symbol used need to be the original symbol from the add-on or art pack, you cannot use modified symbols. Also, all symbols must come from a standard installation of the add-on/art pack in question, you cannot go to the Dundjinni forums and grab a few extra symbols for the Dundjinni Archives or use beta versions of these packs. Remember, for other people to be able to view your maps, they must have the same symbols installed in the same location on their computer, which won't work if you use resources not installed by these packs.
For vector symbols, these are embedded in the map, so it doesn't matter where these came from, the end user will always be able to see these. If you are unsure about the difference between vector and raster symbols, you can assume that your symbols are raster symbols, as these are the most common type in modern CC3+ maps.

Do keep in mind when mapping that not everyone will have every add-on installed on their computer. The more different add-ons you pull symbols from, the less likely that people will be able to use your map. Maps using only symbols from the base CC3+ program are the most versatile ones.
As with symbols (see above), fills also rely on files installed on the user's computer, so only textures the end user have available can be used.
You can use fills symbols from CC3+ itself, as well as any official CC3+ addon. In addition, you can use fills coming from any of the four community art packs linked from here (Vintyri Cartographic Collection, CSUAC 2.0, Bogie's Mapping Objects and Dundjinni Archives). Note that any fill used need to be the original fill from the add-on or art pack, you cannot use modified fills. Also, all fills must come from a standard installation of the add-on/art pack in question, you cannot go to the Dundjinni forums and grab a few extra fills for the Dundjinni Archives or use beta versions of these packs. Remember, for other people to be able to view your maps, they must have the same fills installed in the same location on their computer, which won't work if you use resources not installed by these packs.

Do keep in mind when mapping that not everyone will have every add-on installed on their computer. The more different add-ons you pull fills from, the less likely that people will be able to use your map. Maps using only fills from the base CC3+ program are the most versatile ones.
If you want to make your own symbols and/or fills to use in your map, you are allowed to do so with the following restrictions:
  • It MUST be your own work. We cannot accept artwork found on the internet, or other places, even it is free. A lot of the free stuff available doesn't allow for redistribution, and for the atlas maintainer to verify the legality of each piece of artwork is impossible. Also note that alterations to existing artwork does not constitute your own work.
  • The art files must be distributed with the atlas, so you must give the atlas the permission to redistribute these files, as well as for other atlas mappers to utilize these distributed resources in their own atlas maps. Once artwork is in the atlas, any atlas map can rely on it. This also means that included artwork can never be changed once distributed.
  • The total size of extra artwork for a map MUST NOT exceed 10MB in size. We do not want the atlas download to get huge just because a few maps want to include lots of custom artwork. And please don't abuse this rule by making a 5-story mansion with 50MB of custom artwork claiming it is only 10MB per map file.
  • All custom artwork must use the map-relative path of $..\Resources\[Symbols or Bitmaps]\[your nickname]\
    If you don't know how to do this, ask in the forum before making your map. Changing this for an existing map can be hard, so don't leave this as something to fix when the map is done.
The main advantage with fonts is that CC3+ will use a replacement font if the font you used can't be found. The bad news is that this font may not look like the font you used, especially if you used a fancy font, and it can appear smaller or larger, so if you wish to let the user see the map as you intended, you should use a font the user will also have. The list below shows all fonts available on a standard Windows 10 system (Fall Creators Update, US English) with CC3+ and all add-ons/art packs installed. The list also identifies where each font came from. Remember that even if you only use fonts from this list, the end user will still only see it if he has the add-on installed that provides that particular font. I recommend only using fonts from the same add-ons you pull symbols and fills from, since without these, they won't see your map properly anyway.
African (Annual 2010)                    
Aladin (Annual 2016)                     
AquilineTwo (Annual 2012)                
Arabian (Annual 2010)                    
Arial (Windows 10 [1709])                      
Arial Black (Windows 10 [1709])                
ArmadaPirata (Annual 2009)               
Avalon Quest (Annual 2012)               
Bahnschrift (Windows 10 [1709])                
Bahnschrift Light (Windows 10 [1709])          
Bahnschrift SemiBold (Windows 10 [1709])       
Bahnschrift SemiLight (Windows 10 [1709])      
Bitwise (Annual 2015)                    
Black Sam's Gold (Annual 2015)           
Bridgnorth (Annual 2012)                 
Cagliostro (Annual 2017)                
Calibri (Windows 10 [1709])                    
Calibri Light (Windows 10 [1709])              
Calligrapher (Annual 2009)               
Cambria (Windows 10 [1709])                    
Cambria Math (Windows 10 [1709])               
Candara (Windows 10 [1709])                    
Caslon Antique (Perspectives 3)             
Caslon Antique Italic (Perspectives 3)      
CGF Locust Resistance (Annual 2017)      
Comic Sans MS (Windows 10 [1709])              
Consolas (Windows 10 [1709])                   
Constantia (Windows 10 [1709])                 
Corbel (Windows 10 [1709])                     
Courier New (Windows 10 [1709])                
Darrians Frames (Annual 2009)            
Darrians Frames Two (Annual 2009)        
East Anglia (Annual 2012)                
Ebrima (Windows 10 [1709])                     
Far East (Annual 2016)                   
Franklin Gothic Medium (Windows 10 [1709])     
Franks (Annual 2015)                     
Gabriola (Windows 10 [1709])                   
Gadugi (Windows 10 [1709])                     
Gaeilge 1 (Campaign Cartographer 3+)                  
Gentium (Annual 2009)                    
GentiumAlt (Annual 2009)                 
Georgia (Windows 10 [1709])                    
GoudyMedieval (Campaign Cartographer 3+)              
HamburgerHeaven (Annual 2017)            
HoloLens MDL2 Assets (Windows 10 [1709])       
IM FELL DW Pica PRO (Annual 2016)        
IM FELL English (Annual 2016)            
Impact (Windows 10 [1709])                     
Javanese Text (Windows 10 [1709])              
JSL Ancient (Character Artist 3)                
Leelawadee UI (Windows 10 [1709])              
Leelawadee UI Semilight (Windows 10 [1709])    
Lucida Console (Windows 10 [1709])             
Lucida Sans Unicode (Windows 10 [1709])        
Malgun Gothic (Windows 10 [1709])              
Malgun Gothic Semilight (Windows 10 [1709])    
Marlett (Windows 10 [1709])                    
Marriage-Script (Annual 2007)            
MarriageScript (Annual 2007)             
MasonSerifAltBold (Campaign Cartographer 3+)          
MasonSerifAltReg (Campaign Cartographer 3+)           
MasonSerifBold (Campaign Cartographer 3+)             
MasonSerifRegular (Campaign Cartographer 3+)          
MasonSerifSuper (Campaign Cartographer 3+)            
MasonSerifSuperBold (Campaign Cartographer 3+)        
Microsoft Himalaya (Windows 10 [1709])         
Microsoft JhengHei (Windows 10 [1709])         
Microsoft JhengHei Light (Windows 10 [1709])   
Microsoft JhengHei UI (Windows 10 [1709])      
Microsoft JhengHei UI Light (Windows 10 [1709])
Microsoft New Tai Lue (Windows 10 [1709])      
Microsoft PhagsPa (Windows 10 [1709])          
Microsoft Sans Serif (Windows 10 [1709])       
Microsoft Tai Le (Windows 10 [1709])           
Microsoft YaHei (Windows 10 [1709])            
Microsoft YaHei Light (Windows 10 [1709])      
Microsoft YaHei UI (Windows 10 [1709])         
Microsoft YaHei UI Light (Windows 10 [1709])   
Microsoft Yi Baiti (Windows 10 [1709])         
Middle Ages (Campaign Cartographer 3+)                
MingLiU-ExtB (Windows 10 [1709])               
MingLiU_HKSCS-ExtB (Windows 10 [1709])         
Mongolian Baiti (Windows 10 [1709])            
MPlantin (Annual 2015)                   
MS Gothic (Windows 10 [1709])                  
MS PGothic (Windows 10 [1709])                 
MS UI Gothic (Windows 10 [1709])               
MV Boli (Windows 10 [1709])                    
Myanmar Text (Windows 10 [1709])               
mythology one (Annual 2009)              
Nirmala UI (Windows 10 [1709])                 
Nirmala UI Semilight (Windows 10 [1709])       
NSimSun (Windows 10 [1709])                    
Palatino Linotype (Windows 10 [1709])          
PMingLiU-ExtB (Windows 10 [1709])              
Primitive (Annual 2015)                  
Segoe MDL2 Assets (Windows 10 [1709])          
Segoe Print (Windows 10 [1709])                
Segoe Script (Windows 10 [1709])               
Segoe UI (Windows 10 [1709])                   
Segoe UI Black (Windows 10 [1709])             
Segoe UI Emoji (Windows 10 [1709])             
Segoe UI Historic (Windows 10 [1709])          
Segoe UI Light (Windows 10 [1709])             
Segoe UI Semibold (Windows 10 [1709])          
Segoe UI Semilight (Windows 10 [1709])         
Segoe UI Symbol (Windows 10 [1709])            
Shanghai (Annual 2016)                   
Shrewsbury (Annual 2007)                 
SimSun (Windows 10 [1709])                     
SimSun-ExtB (Windows 10 [1709])                
Sitka Banner (Windows 10 [1709])               
Sitka Display (Windows 10 [1709])              
Sitka Heading (Windows 10 [1709])              
Sitka Small (Windows 10 [1709])                
Sitka Subheading (Windows 10 [1709])           
Sitka Text (Windows 10 [1709])                 
Sylfaen (Windows 10 [1709])                    
Symbol (Windows 10 [1709])                     
Tahoma (Windows 10 [1709])                     
Times New Roman (Windows 10 [1709])            
Tolkien (Campaign Cartographer 3+)                    
Treasure Map Deadhand (Annual 2010)      
Trebuchet MS (Windows 10 [1709])               
University-Roman-Normal (Perspectives 3)    
Verdana (Windows 10 [1709])                    
Vinque (Annual 2015)                     
Webdings (Windows 10 [1709])                   
Western (Annual 2017)                    
Wingdings (Windows 10 [1709])                  
Worn Manuscript (Perspectives 3)            
Yu Gothic (Windows 10 [1709])                  
Yu Gothic Light (Windows 10 [1709])            
Yu Gothic Medium (Windows 10 [1709])           
Yu Gothic UI (Windows 10 [1709])               
Yu Gothic UI Light (Windows 10 [1709])         
Yu Gothic UI Semibold (Windows 10 [1709])      
Yu Gothic UI Semilight (Windows 10 [1709])     
You can email me or post in the atlas sticky over at the ProFantasy forums. When requesting an area, please be as specific as possible, a screenshot of the parent map with the area you want clearly marked is the best. Before requesting an area, make sure nobody else is currently mapping it. You can always see what areas are taken by clicking the 'Show Reserved Areas' button below the map int he online map browser. If the button doesn't appear, it means no areas on that map have been reserved yet.
Please don't reserve too small an area compared to the parent map. Navigation between maps doesn't work very well unless you follow reasonable scale steps, such as Continent -> Kingdom -> Local Area -> city/village/dungeon. The exact number of steps will vary and is not a hard and fixed rule, but I try to avoid ending up with tiny navigational spots because someone wanted to map a 20 by 20 mile area on a huge continental map. As for mapping features (city/villages/mansions/caves/etc) the basic rule is that you must pick an actual location on the parent map, you can't just map an inn and say it is in 'this area' on the kingdom map unless the kingdom map shows some kind of symbol indicating it is an inn there. Generally, the solution to this "problem" is to make a local area map in that kingdom, containing an inn symbol (and lots of other interesting details), and then go from there to the inn floorplan map.
No. There are more than enough space in the world to map, so take your time. If you find that you use more than 6 months, please give me a word so I know that you are still planning on finishing the map. If a year passes and you don't submit a map or give me a word that you are still working on it, I will remove the reservation to avoid having lots of stale reservations around, but as long as you do plan on finish it, just keep me in the loop, and you can take as many years as you want to.
If you do find that you won't complete the map after all, I would also appreciate a note so I can remove your reservation, but don't feel the need to do this if it is only a prolonged absence, and you want to come back and complete it later. As stated previously, there are more than enough places to map, you are not preventing others from making their maps by holding on to a reservation.
When submitting your map, I need the following data. You can send your submission via email or post in the ProFantasy forum (public or whisper)
  • The .fcw file for the map. I don't need rendered images.
  • Your Name/Nickname: This will appear on both the website and in the map infobox in the main atlas maps. I need a clear and concise statement for your preference here. I often know both the real name and nicknames of most submitters and I need to know how they will present themselves instead of having to guess what they want to go by. You can skip this if you already have maps int he atlas.
  • Your public contact information: There may be reasons why people want to ask you questions about your maps (perhaps they want to license them for uses not covered by the atlas license). While this is optional, I strongly suggest you give me something here. This can be things like your email address, your website (assuming people can find a way to contact you there), or somethink like 'MrMapper at the ProFantasy Community Forums'.
    This information will be put into a map note that will accompany the map, and is linked from the map inforbar.
  • Map Style: Users of the atlas may be interested in knowing what map style you used to make this map, so all atlas maps contains a map note with this information. Please keep this short and use the style name as it appears in the new map wizard. Examples:
    - CC3 Standard Overland
    - Annual Dark Realms
    - CD3 Bitmap A with Vintyri Collection elements
    Note that this is intended to be a short information about the MAIN style(s) used, don't go on listing where every element in your map came from. There is a separate map note in all maps called Products Required which lists all the products needed for this map. This list is generated automatically however, so you don't need to worry about that.
  • Map Description: This is optional, but if you want to, you can include a map description. This description can contain lore/fluff about the map, or it can be a technical description of the map.
    Note that the description will be put into a map note in the map, and such map notes are text only. So if you give me a description, please submit it in plain, unformatted text (also avoid things like "pretty quotes" instead of standard ones, as the CC3+ text viewer can't handle those. I'll also upload the description as a pdf on the web site, so if you want to produce two different versions, one of them can be a fancier pdf file. Do remember that while the website is more visible, it is the atlas download that is the main attraction here, so I recommend planning for text-only first, and then perhaps throw in some formatting and stuff if you make a seperate pdf version, but don't let them differ in actual content. Also give the formatting of the text-only version some tought, remember that there aren't extra spacing between paragraphs and such in plain text, if you need spacing, you need to make an empty line manually. Also, if you want to do layout (liek a table), use spaces, not tabs, as tab stops differ between programs. The text viewer uses a non-proportional fonts, so you can get nice layout using spaces.
Preferably not. Integrating the map in the atlas takes some work, and I would prefer to avoid repeating that. Furthermore, others may already be in the process of making a detail map from your map, so changes shouldn't be made that would force changes in their map.
If you absolutely need to fix something in your map, make sure to download the most recent .fcw from the website and make the changes there, and not in your own copy of the map.
Only for personal use.
For inclusion in the atlas, the answer is no. Every map is copyright their own author. If you think something is really neccessary to add to their map, you must obtain their permission first (but also not the question above regarding editing a map).
However, remember that when making a detail map from a region of someone elses map, you are free to add anything you want that detail map (within reason), it is yours after all. The whole reason for making a detail map is to show additional detail that wouldn't be visible on the parent map.
Yes, you can mix and match as much as you want as long as you adhere to the restriction regarding symbols and fills above. Your map doesn't even have to be based on an established style, feel free to make your own.
You should respect the features you inherit from the parent map, but you also have great freedom. Remember that even if the parent map shows a large flat area, there may still be many hills there that are small enough to not show up on the scale of that map, but which may be reasonable in your detail maps. Adding detail to the coastline, including adding small islands are also completely normal. There will be lakes that are too small to show up on the parent map, and there will be cities, villages, roads and other element of civilization. Existing mountains and hills need more details, including things like mountain passes and valleys. That massive forest from the parent map is probably a bit more nuanced, with roads, villages and rivers running through them. The scale of mountain symbols on a continent map means that they can't accurately represent it, so expect to provide a more "accurate" view in your detail map. All of this is just examples, to provide a simple guidline, but not an exhaustive list of what you can/should do. Remember, it is your map.
Sure. Just make it toggable by showing/hiding certain sheets or layers. For example, to make a roof that can be toggled on/off to show the inside of the building, make sure that the roof is on the ROOF sheet, so it can easily be toggled by showing/hiding this sheet.
Then, just tell me about this when submitting the map, and I will add the toggle to the map navbar. Please DON'T make your own navigation bar with such features, we want all navigation and toggles to appear in the main atlas navbar.

Mapped with CC3+
ProFantasy Software Ltd
ProFantasy Community forum
Community Atlas Project discussion thread

Please do not link directly to files or images on this server. Either link to the atlas main page (, or for links to individual maps, use the link that appear below each map in the map browser. Thank You.

This Atlas is a community project, and is not affiliated with ProFantasy Software Ltd.